• Watch_Dogs 2 header image
  • #TvittrSaga

    #TVittrSaga

  • The Drawing Space - SAT Montréal

  • Little Furious on Sifteo Cubes

  • Lune (screenshot)

    Lune

  • Paradis Perdus

  • Watch Dogs trailer (sound re-design)

Interactive Audio Design & Integration

event[0]

event[0]

Event[0] is an award-winning narrative exploration game where you must build a relationship with a lonely spaceship computer to get home.

Watch_Dogs 2

Watch_Dogs 2

As part of the Watch_Dogs team in Ubisoft Paris, I worked on Watch_Dogs 2 from pre-production to launch, designing audio content and tools.

Eugenics

Eugenics

Eugenics is a management/strategy game by La Belle in which you play the sorcerer’s apprentice of genetics by deciphering the genome and creating your brave new world, for better or for worse…

Reward Circuit

Reward Circuit

Reward Circuit is my entry for Ludum Dare #31. It was mostly an excuse to experiment with building a semi-random soundscape from sounds streamed from freesound.org.

Proxies (trailer)

Proxies (trailer)

Proxies is a fictional videogame, the trailer of which was designed by Laura Guerreiro and Laurent Lecroisey as a student project at new3dge.

Watch_Dogs: Bad Blood DLC

Watch_Dogs: Bad Blood DLC

I was lucky enough to be part of the audio team working on Watch_Dogs’ 1st DLC, Bad Blood, at Ubisoft Paris, from April to September 2014.

event[0] student prototype

event[0] student prototype

In event[0], you find yourself boarding a ghost spaceship controlled by a somewhat temperamental artificial intelligence.

#TvittrSaga

#TvittrSaga

TVittr Saga is a ridiculous RPG with highly anti-social content, developed in 48hrs during the 2014 Global Game Jam.

Canard !

Canard !

You don’t see things as they are, we see things as a canard!

The Drawing Space

The Drawing Space

The Drawing Space is an immersive telepresence experience developed at SAT (Montréal, Canada).

Little Furious

Little Furious

Little Furious is a cooperative multiplayer runner and alchemy game running on Sifteo Cubes.

Wormholes

Wormholes

Wormholes is a LD48 project in which the player controls a spaceship through levels procedurally generated from audio data.

Vamos a la playa Señor Zorro

Vamos a la playa Señor Zorro

Vamos a la playa Señor Zorro is a Nintendo DS game developed by a team of 5 in about a week for the No Future Contest organized by L’Oujevipo in July 2013.

Lune

Lune

Lune is a game about reflection and solitude which lets you control the Moon, which implies influencing tides, reflecting light in various ways and modifying gravity.

It’s a long, long night

It’s a long, long night

It’s a long, long night is a game about prolonging the magic. As the stars fade away in the morning, your goal is to rekindle their light in order to delay the sunrise and enjoy the longest possible night.

Why are you running, Philibert ?

Why are you running, Philibert ?

Why are you running, Philibert ? is a strange platformer in which you control the platforms, not the main character. It was developed in 48 hours for the Charity Game Jam 2012.

Paradis Perdus

Paradis Perdus

Paradis Perdus (Lost Paradises) attempts to convey the feeling of not belonging. You find yourself in a beautiful world, and you soon realize that your presence poses a problem: you literally destroy everything you touch.

Watch Dogs trailer (sound re-design)

Watch Dogs trailer (sound re-design)

Watch Dogs is a soon to be released game from Ubisoft, set in the near future, with a strong cyberpunk tone.
I attempted to re-design the soundtrack of its trailer, as an exercise.

The Mushroom Sound

The Mushroom Sound

The Mushroom Sound is an electronic music project that started around 2002.