
I am currently working on technical audio design on an unannounced project at Ubisoft Shanghai, after helping ship Star Wars Outlaws, Avatar – Frontiers of Pandora and From the Ashes in the last 3 years.
Previous projects I’ve been working on include the Mario+Rabbids series (Kingdom Battle: Donkey Kong Adventure and Sparks of Hope) at Ubisoft Paris, Vampyr at DONTNOD Entertainment, and Event[0] at Ocelot Society.
Before that, I took advantage of my time as a student at ENJMIN to hone my skills in sound design for interactive media. A strong background in IT acquired from previous training at EFREI and years of professional experience in that field allow me to be particularly aware of integration issues, and a fervent advocate of adaptive or otherwise procedurally generated audio.
For any other information, be sure to drop me a line, I’ll be happy to hear from you.




