Avatar – Frontiers of Pandora + From the Ashes

Avatar – Frontiers of Pandora + From the Ashes

Designing organic wildlife audio and integrating side quest music to bring Pandora’s reactive soundscape to life at Ubisoft Shanghai.

Star Wars Outlaws

Star Wars Outlaws

Optimizing particle-based creatures, designing the Krayt Dragon’s iconic presence, and building a robust Wwise hierarchy for the game’s living ecosystem.

Mario+Rabbids: Sparks of Hope

Mario+Rabbids: Sparks of Hope

Mario + Rabbids: Sparks of Hope is the second tactical adventure where Mario and the Rabbids team up, this time to save the Sparks and restore peace across the galaxy.

Waapitools

Waapitools

A collection of Javascript based tools for Wwise, using WAAPI from your browser.

Mario+Rabbids Kingdom Battle: Donkey Kong Adventure

Mario+Rabbids Kingdom Battle: Donkey Kong Adventure

2018 saw my return to Ubisoft Paris, to work on the Donkey Kong Adventure DLC for Mario + Rabbids Kingdom Battle.

Vampyr

Vampyr

Vampyr’s audio pairs Olivier Derivière’s adaptive cello score with gritty industrial ambience and visceral supernatural effects, all reinforcing the oppressive atmosphere of 1918 London.

event[0]

event[0]

Event[0] is an award-winning narrative exploration game where you must build a relationship with a lonely spaceship computer to get home.

Watch_Dogs 2

Watch_Dogs 2

As part of the Watch_Dogs team in Ubisoft Paris, I worked on Watch_Dogs 2 from pre-production to launch, designing audio content and tools.

event[0] student prototype

event[0] student prototype

In event[0], you find yourself boarding a ghost spaceship controlled by a somewhat temperamental artificial intelligence.

#TvittrSaga

#TvittrSaga

TVittr Saga is a ridiculous RPG with highly anti-social content, developed in 48hrs during the 2014 Global Game Jam.

Canard !

Canard !

You don’t see things as they are, we see things as a canard!

Wormholes

Wormholes

Wormholes is a LD48 project in which the player controls a spaceship through levels procedurally generated from audio data.